Personal Work
To explore a complete catalogue of my personal game development projects, please see my itch.io page. For highlights of my work over recent years, venture on!
Note: A lot of my personal projects are published under my middle name, Lore. Don’t worry, it’s still me!
Bacchamania is a 3+ player pen & paper mini-RPG created for the 2024 One-Page RPG Jam and inspired by The Bacchae by Euripides. Rather than roll dice to determine outcomes, players riff off roleplay prompts and drink alcohol to raise their stats and unlock more actions. It is designed to be played in a single session, during which chaos (and inebriation) crescendo until the tale crashes into its conclusion.
My contributions: Writing & game design
A delightfully campy, lightweight supplemental framework for D&D 5e that enables players to take on the role of defense attorneys and prosecutors locked in a battle for truth and for justice. Investigate crime scenes, puzzle over clues, cross-examine witnesses, and most importantly, shout “OBJECTION!” at the top of your lungs!
My contributions: Writing & game design
Goldmines, PI is a point-and-click detective game that fuses together influences from cosmic horror and film noire. As you investigate three missing-persons cases, you uncover the ruinous machinations of a powerful eldritch foe.
My contributions: Writing, gameplay design, programming, music
In the Night is a platformer/horror game based on the Little Red Riding Hood fairy tale. Merle the Squirrel bids goodbye to his parents as he traverses down through their hollow tree, on his way to visit Grandmother. As he journeys deeper into the tree, he finds that unexpected dangers are in store… Will he be able to return home?
My contributions: Gameplay design, level design, programming
In the night was created for UT Austin Game Jam 2019.