About

I hold a degree in Arts & Entertainment Technologies with an emphasis in game design from the University of Texas at Austin and have professional experience as a game designer in diverse work environments, including AAA companies, fast-paced start-ups, and indie studios.

In my free time, I write and code for interactive fiction and tabletop game projects, utilizing branching and emergent narratives to tell stories that are immersive and unique. I have also been Dungeon Master of my own Dungeons & Dragons campaign for over four years, and have spent that time tirelessly crafting a responsive and exciting world for my players to enjoy.

Whether I’m at work or sitting around the table with my friends, I thoughtfully design quests, non-player-characters, settings, and more with one goal in mind: to create an unforgettable story that is driven by the player and unfolds through far more than just exposition.

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