I hold a degree in Arts & Entertainment Technologies with an emphasis in game design from the University of Texas at Austin, and have professional experience as a game designer in diverse work environments including an AAA company, a fast-paced start-up, and multiple indie studios.

In my free time, I write and code interactive fiction projects using Twine, utilizing branching narratives to tell stories that are immersive and unique. I have also been Dungeon Master of my own Dungeons & Dragons campaign for over three years, and have spent that time tirelessly crafting a world and narrative for my players to enjoy.

Whether I’m at work or sitting around the table with my friends, I thoughtfully design quests, non-player-characters, settings, and more with one goal in mind: to create an unforgettable story that is driven by the player and unfolds through far more than just exposition.

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